Archive for the 'Animation' Category

Espresso …?
Monday, December 17th, 2007

Here’s a 3d model I made of my favorite little espresso machine. OK, so it’s not candy colored in real life, this is just a test shot.
I’m working on a new “virtual product display.” It’s like a combination of video games, marketing and the web. When done, you’ll be able to […]

Experimenting with different render engines
Saturday, December 15th, 2007


3D Alien Bust
Tuesday, November 20th, 2007

(click to enlarge)

On the left you see the base model I sculpted, comprised of only 790 polygons (those little squares.)
On the right you see the finished model which has about 6 million polygons. I painted the texture on using a digital paint software package and a pen mouse which works just like a paint […]

Dodge Sample
Wednesday, October 17th, 2007

This isn’t a finished commercial. It’s pieces from a script which will be combined with a new voice over track, narration, music, backdrops and an animation by another company of a huge block that gets chopped, then splits.


What was new for me in this piece was lateral movement, pointing and […]

And now the 2D version
Wednesday, August 22nd, 2007

It’s the first part of the script, then replayed in slow motion.
The third guy will be chopping a block of “high prices.”


To separate everything out, I put a blur on the background and a slight blur on the two middle characters. But that’s just a matter of preference. […]

Commercial Test
Tuesday, August 14th, 2007


The Agency I did this sample for does their own sound, so I just threw in a simple track so it would have something. All the voices are me - sorry.
- Each 3D character took about a week to model, UV Map, paint and rig. Then phonemes […]

Can this guy play?
Tuesday, May 29th, 2007

Just goofing around here. The song is red house by Jimi Hendrix and the guitar dude is an actual company logo brought to life. I’m just seeing what kind of animation looks I can get out of him.
Anyway … I hadn’t been home to see my pretty baby in about ninety nine and […]

New Movie Trailer Test
Monday, April 2nd, 2007


*sound byte sample from sounddogs - clip for demo only.
Who says farmers can’t dance?
What you’re seeing is live action recorded from a dancer and then applied to my 3d model. He’s warming up for an appearance in a new movie trailer spoof I’m working on.
Humble beginnings.

After some rough sketches, […]

Animated Commercial Test
Friday, March 30th, 2007


Here I’m working out the motion of the character. Good motion just takes time, and in some instances, you have to do some good old fashioned Disney style “frame by frame” motion like when the characer is pointing. At that point his hand has to morph from pointing […]

3D Caricature
Saturday, March 24th, 2007

Here’s a 3d Bono I’m working on.

Soon he’ll be able to walk, talk and of course … talk more. The odd part about making him talk is that I have to build a “MORPH” or new mouth shape for every phoneme, so that means I have to study his face and find how it […]

Radiosity.
Wednesday, March 14th, 2007

Here’s a little experiement in realism. It uses a technique called radiosity, which lets the light bounce around the room.

Looks like I need more light directed towards Franky’s face.

Surreal 3D
Sunday, March 11th, 2007

I don’t know what’s going on here, but I like the feel. Plus, nurses and UFOs add to any scene.

I like this look OR I could “make do” with it because it’s sparse and renders fast. And rendering time is a huge consideration for animators. So what is rendering? It’s the […]

New Animation Looks
Saturday, March 10th, 2007

Here I’m blending 2D and 3D within a 3d environment. But now I’ve found a way to make the 2D character cast shadows as though he were there.

This might make a nice look for an animated feature. What do you think?

Ice Age 3D Sample
Wednesday, March 7th, 2007

Here I rebuilt a shot from the movie “Ice Age.” It’s late afternoon with those warm glows and long blue shadows.
And I know-I know, there were no triceratops in Ice Age, but I didn’t have a wooley mammoth made.

I know kung fu.
Tuesday, March 6th, 2007


Just a little test to see how Frankie moves. What you’re seeing here is motion captured from a live subject, then applied to a 3D model.

Compositing Test
Saturday, March 3rd, 2007

Here’s Frank composited over a city scene. Special care was given to lighting him so that he fits the shot. Click and have a look.
Currently I’m working on camera matching live video to an animated scene. Hopefully I’ll have some good animated shots of that soon.

Custom 3D just in time for … Halloween.
Saturday, February 24th, 2007

Scary huh? This is one of my custom 3D characters.
He walks, he talks and he’ll be the star of one of my upcoming animations.

sample shot
Tuesday, February 13th, 2007


Hold Your Vote. The contest is over.
Friday, February 9th, 2007

It’s all my fault, I entered my animation on the last day of voting … AND IT WON!!!!
It’s so cool, they’re flying us out to Hollywood for some Sony studio tours and stuff, plus we get to see a live taping of “King of Queens.”
So thanks ever so much for the votes! Oh […]