Archive for the '3D' Category

A bunch of bull
Sunday, June 28th, 2009

Here’s a 3d toon bull I just modeled. I still need to rig and make some facial morphs so it can walk and talk.
After that comes the painted texture so it can look more like a bull, but you get the idea.
The shot on the left shows my original, low-poly mesh. The right has been […]

Never Enough Space
Saturday, February 2nd, 2008

It’s just a test 3d render, but after doing it I realized I get more of a thrill from draping photo textures over spheres and rendering them against a generated starfield than I do creating a painting. There’s just a sense of wonder to it I can’t explain.

My new Action Star - “??????? ????”
Sunday, January 27th, 2008

… more to come

Update on Virtual Product
Monday, January 21st, 2008

For months now I’ve been trying to come up with a virtual 3d product display using video game engines. The idea is simple: instead of playing games, you “play” a product to see how it works. It’s the next best thing to getting to actually touch the product, and you’ll be able to […]

Dim lit room test
Tuesday, January 15th, 2008

I’ve done about a BILLION tests over the past four years. First testing every 2D and 3D package there is, then testing how well they share files with other apps, then how well they render and how fast or slow they render and on and on and on …. Not to mention learning […]

Toon Render Test
Sunday, December 23rd, 2007

Still working on a 3D toon look.  Getting closer.

3D Anime Render Test
Sunday, December 23rd, 2007

OK, so 2D takes FOREVER to do! So I’m working on a 2D or anime look using 3D models.

Espresso …?
Monday, December 17th, 2007

Here’s a 3d model I made of my favorite little espresso machine. OK, so it’s not candy colored in real life, this is just a test shot.
I’m working on a new “virtual product display.” It’s like a combination of video games, marketing and the web. When done, you’ll be able to […]

Experimenting with different render engines
Saturday, December 15th, 2007


3D Alien Bust
Tuesday, November 20th, 2007

(click to enlarge)

On the left you see the base model I sculpted, comprised of only 790 polygons (those little squares.)
On the right you see the finished model which has about 6 million polygons. I painted the texture on using a digital paint software package and a pen mouse which works just like a paint […]

Commercial Test
Tuesday, August 14th, 2007


The Agency I did this sample for does their own sound, so I just threw in a simple track so it would have something. All the voices are me - sorry.
- Each 3D character took about a week to model, UV Map, paint and rig. Then phonemes […]

New Movie Trailer Test
Monday, April 2nd, 2007


*sound byte sample from sounddogs - clip for demo only.
Who says farmers can’t dance?
What you’re seeing is live action recorded from a dancer and then applied to my 3d model. He’s warming up for an appearance in a new movie trailer spoof I’m working on.
Humble beginnings.

After some rough sketches, […]

3D Caricature
Saturday, March 24th, 2007

Here’s a 3d Bono I’m working on.

Soon he’ll be able to walk, talk and of course … talk more. The odd part about making him talk is that I have to build a “MORPH” or new mouth shape for every phoneme, so that means I have to study his face and find how it […]

Radiosity.
Wednesday, March 14th, 2007

Here’s a little experiement in realism. It uses a technique called radiosity, which lets the light bounce around the room.

Looks like I need more light directed towards Franky’s face.

Surreal 3D
Sunday, March 11th, 2007

I don’t know what’s going on here, but I like the feel. Plus, nurses and UFOs add to any scene.

I like this look OR I could “make do” with it because it’s sparse and renders fast. And rendering time is a huge consideration for animators. So what is rendering? It’s the […]

New Animation Looks
Saturday, March 10th, 2007

Here I’m blending 2D and 3D within a 3d environment. But now I’ve found a way to make the 2D character cast shadows as though he were there.

This might make a nice look for an animated feature. What do you think?

Ice Age 3D Sample
Wednesday, March 7th, 2007

Here I rebuilt a shot from the movie “Ice Age.” It’s late afternoon with those warm glows and long blue shadows.
And I know-I know, there were no triceratops in Ice Age, but I didn’t have a wooley mammoth made.

I know kung fu.
Tuesday, March 6th, 2007


Just a little test to see how Frankie moves. What you’re seeing here is motion captured from a live subject, then applied to a 3D model.

Compositing Test
Saturday, March 3rd, 2007

Here’s Frank composited over a city scene. Special care was given to lighting him so that he fits the shot. Click and have a look.
Currently I’m working on camera matching live video to an animated scene. Hopefully I’ll have some good animated shots of that soon.